(SELECTED WORK) — ILLUSTRATION SYSTEM
Groww Hero
Illustration
System.
A re-design of Groww's hero illustration system — futuristic isometric devices and architecture that add depth, drama and breathing room to product surfaces, while keeping the UI light.
(02) — THE BRIEF
Hero needed more depth.
CLIENT
Groww
YEAR
2026
ROLE
Visual Designer
DISCIPLINE
Brand · Illustration
WHAT IS HERO
Visual storytelling in the product.
Hero illustrations are the first thing users see when they open a flow — empty states, splash screens, onboarding, success moments. They set the tone for the product before any data appears.
THE OLD STORY
Three notes on the old.
01 — PERSPECTIVE
Add some perspective to introduce drama.
02 — STYLE
Move from toonish to realistic.
03 — NEGATIVE SPACE
Lean harder into negative space.
(03) — HERO SCENE
A city, in your
pocket.
Buildings rendered as financial tools — buildings, towers, vehicles drawn in isometric grid as a metaphor for the products inside Groww.
SURFACE
Hero scene
MOOD
Futuristic, calm
(04) — HERO SCENE
Orbits of
opportunity.
Space-age devices and orbital structures convey reach and innovation, anchoring the visual language in a forward-leaning, optimistic register.
SURFACE
Hero scene
MOOD
Futuristic, calm
(05) — HERO SCENE
Soft domes,
hard signals.
Domed structures and refracted forms soften the futuristic register, balancing precision with warmth and keeping the surface human.
SURFACE
Hero scene
MOOD
Futuristic, calm
(06) — VISUAL SYSTEM
One register, five tones.
CONSTRUCTION
Realistic, isometric.
THEME
Space-age, modern Groww.
Inspired by space-age gadgets, the visuals used sleek, futuristic devices to convey innovation, aligning with Groww's modern, forward-thinking approach to finance.
COLOUR PALETTE
Five tones, used like this.
(07) — FINAL ILLUSTRATION
Bringing
Groww
to life.
Seven scenes, one register. Built to scale across surfaces — splash, onboarding, empty states — and to feel unmistakably Groww.